This alone would make a fantastic RPG campaign setting and certainly has been used more than once. However, having recently read several stories with a strong Sci-Fi element like the “Dying Earth” stories by Jack Vance this got me thinking. What if...
What if the worlds as described above were actual worlds? This number of nine world parallels our own solar system. The Sun would be Muspelhiem. Mercury and the Dwarf Planets of Pluto and Eiris would be Hel and Niefhelm split apart. I would keep the 8 planets that we have today and cast each as a Norse world inhabitable by humans but strange and with unique properties like those found in Burrough’s “Mars” stories and similar pulp Sci-Fi. The gods and Giants would be destructive and powerful aliens making and breaking deals with humanity as a proxy in their stalled war. The other races like the Elves and Dwarves might lack the ability to easily cross worlds. Those found on “Earth” would be lost colonies from the other worlds. Perhaps they are only able to travel in one direction or only travel during certain conjunctions of the worlds. Magic would likely be interacting with old technological bits or performing acts that trigger still operating systems placed by a lost civilization or the gods and giants.
I doubt I would reveal intricate details like gods and giants are really technologically advanced aliens to the players at the start of the game. Having them discover this and put such might powers to use for either law or chaos. Will they take part in causing Ragnarok or preventing it from occurring? I also suspect a campaign would need to alter the Norse Dwarves and Elves, not use those names for those creatures and instead find new terms, turning the traditional PC races of Dwarf and Elf into something more in line with the Norse, or my personal favorite make the PC available race human only.
No comments:
Post a Comment