1d13 events to start or drastically alter your 13th
Age Campaign.
1.
12 Golden barges of tremendous size with red
sails anchor at Santa Cora, the people from the ships spend their gold freely
and speak of their religion ‘The Church of the Unified Monotheism’. They seek
audience with the Priestess but quarrel with her when she refuses to
acknowledge that monotheism is the only valid religion, with all other gods and
goddess aspects and agents of their one true deity. Without warning, the
monotheists besiege the city. Their golden ships lift out of the water, their
golden masts and red sails forming great wings, from which they rain down
divine retribution upon the unbelievers.
2.
A storm hundreds of miles across rages on the
Sea of Monsters, at its heart a tornado 600’ in diameter destroys everything it
touches. As it approaches the coast it is kept at bay by the powers of the
Arch-Mage, and the storm shatters against his wards. As the days pass the wards
weaken eventually succumbing to the power of the storm. Many were evacuated and
much of the Dragon Empire survived, but the capitol has been lost and the
Dragon Emperor was wounded, and now seeks seclusion while he heals.
3.
The Lich King quits, through his emissaries he
contacts the Dragon Emperor and informs the empire that he will abandon his
claim of dominion over the empire if he is permitted to claim the role as chief
arch-mage and purveyor over all arcane defenses and research. In addition the
Lich King offers to grant the Dragon Emperor immortality. Hearing that the
Dragon Emperor is considering the deal, the Arch-Mage leaves his official
holdings to wage a war of subterfuge against the Lich King.
4.
The Red Dragon returns erupting from a mountain.
The volcanic activity after this escape blocks the sun from the north plunging
it into a perpetual night. The lands in all other directions receive little
sun, the temperatures plunge by 10 degrees. The lack of direct sun causes crops
to fail and famine spreads across the land.
5.
The Crusader begins a new offensive against the
Diabolist. To bolster his forces he offers elite training to any that would
seek it at CASTLE PERILOUS. Those who go in return changed. Many appear normal,
but for their unrelenting fealty to the Crusader but others… they hide their
arms and faces. Rumors abound that the hidden feature are for the best lest
people see the maddening disfigurements they bear. Those of a learned nature
imply that those poor souls bear the fractures of demons and that their minds
have been touched by that wickedness, some even portent that they have the
immortality of a fiend wine a bit of their mind inhabits the maelstrom of the
abyss.
6.
A new Gold Dragon is born. While those would
ordinarily be a heralded event, some claim it is a sign that the Great Gold Wrym
has died in the Abyss and this is the Wyrm reincarnated. Without the Great Gold
Wyrm’s intervention to keep the demons at bay the Diabolist’s influence
increases. Her schemes hamper the Crusader and throw him off the hell holes he has
conquered allowing new forms of chaos to rage across the land.
7.
The statue of the first dwarf, said to bow only
before the Dwarf King or Queen, has become active. For the first time in two
Ages it has sought out an individual and bowed before him signaling a divine
change in the leadership of the Dwarfs. Stranger still the statue of the first
dwarf has found and prostrated itself before the Orc Lord.
8.
While staring across the vastness of space and
learning the deeper truths of magic and the arcane world, the Arch-Mage
realizes that he now understands the secrets of ruling his people to create
Utopia. To achieve his goals he retreats to one of his flying realms. While he
finishes the preparations to bring about a new Utopia under his rule, the
customary rituals that keep the Lich King bound are not renewed, nor are the
rituals that redirect the lay lines to keep the sea of storms pacified.
Meanwhile the oracles for when to plant and harvest have been made by less
skillful magi resulting in famine as farmers plant before the frosts are
finished and reap after the dry season has already begun.
9.
In the center of the Dragon Empire a new Hell
Hole has opened up with signs several others are about to open up. The creation
of a new Hell Hole has caused waves of fear and panic rippling throughout the
Empire, sparking new rumors that the Diabolist has begun a new offensive while
gaining greater powers of control over fiendish minions. While these new
openings are of her creation, it from a ritual gone awry, they are opening too
fast for her to control causing her dominion over fiends to weaken while other
summoners find they can bind ever more power fiends to their will without
risking nearly as much of their souls in the bargain.
10.
A new wave of Living Dungeons surge forth to the
surface. Lands once peaceful are plagued by the beasts that vomit forth from
these dark vaults. People from all over look to the Dwarf Lord, to learn why so
many Living Dungeons reached the surface. But, no messages are returned. Rumors
begin to spread that the Dwarf King and his court have been consumed by a
terrible dungeon and the creatures it birthed.
11.
The dead in heavily forested areas have begun to
rise from their graves. While many believe this to be a plot of the Lich King
and both the Dragon Emperor and the Arch-Mage hire bands of adventurers to reinforce
the grave-wards said to keep the dead in place. But all is in vain, as these
are not traditional undead. Instead the High Druid has found a new strain of
fungus that will reanimate the dead and given time even infect the living as
this plague spreads so too will nature while humanity’s oppression of nature
will be forced to an end.
12.
One morning everyone awakes to find that it is
midday, as time passes the sun does not waver in the sky staying always in the
middle of the sky. Astrologers are perplexed by this endless day. Even the
Archmage is uncertain as to why the Sun is not chased across the sky, unless
the moon were unable to do so. Rumors swirl and many, especially in the
underworld speculate that the moon was stolen by the Prince of Shadows.
Unwittingly his grandest heist has ruined his domain of darkness.
13.
The Elf Queen accepts a rare invitation to
travel to a Winter Court of the fairies. While she is away the fey Duke Urien sits
the throne, declaring himself the Elf King; inciting a civil war throughout the
Elven Court. The Dark Elves near universally support Urien. Several of the
other courtiers remain silent to ensure they are not executed by Urien’s
exuberant Loyalty Squads. While others declare for their queen. The bloodshed
and mistrust running through the Eleven Court bleeds through to the world
creating greater mistrust between the fey and even resurfacing old rivalries
which threaten to unbalance the greater peace of civilization.
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